In October of 2006, Girlfriend and I were having lunch with one of her co-workers. We were talking about video games, and at some point in the conversation I said, "Square Enix needs to make a PSP version of Final Fantasy Tactics."I'm not suggesting that my comment had anything to do with it (although I can't rule out the possibility that I am clairvoyant), but this month Square Enix announced their intention to do just that, in the form of a PSP title called Final Fantasy Tactics: Shishi Sensou, (Final Fantasy Tactics: The Lion War) which is scheduled for US release in autumn 2007.
FFT and its Gameboy Advance counterpart (Final Fantasy Tactics Advance) have the distinction of being the only games in the FF franchise since Final Fantasy VII to hold my interest. And hold my interest is exactly what the original FFT did....for an inexcuseable 80 hours (a personal record: the longest I ever took to finish an RPG). Try as they may, other FF titles failed to get their hooks in me for such a duration. After all, what is Final Fantasy but a lot of repetative monster encounters that always go like this?
FIGHT.
FIGHT.
MAGIC: CURE.
FIGHT.
FIGHT.
FIGHT.
[FANFARE!]
Sure, once in a while you might throw in a "LIMIT BREAK" or a "SUMMON," or perhaps even the occasional "RUN AWAY," but that and a lot of sing-song Uematsu Nobuo music is basically all there is to Final Fantasy. And no matter how intriguing the story...no matter how cute the chocobos...no matter how big the rack on Tifa Lockheart...tapping A (or circle, as it were) grows boring eventually. FF Tactics, however, capitalized on brand recognition -- arguably Square's greatest strength -- and provided an unprecedented level of depth to the genre created by titles like Konami's Vandal Hearts. (I'm not kidding about depth, either; The first time I played FF Tactics, I was so turned off by the game's complexity and steep learning curve that I set it aside for almost a year....until I picked it up again and it became one of my favorite games of all time.)
Final Fantasy Tactics is exactly what the PSP needs right now, especially in the midst of rumors that Sony is planning to abandon its handheld console soon.
FOND MEMORY OF FF TACTICS: The game allows players to recruit new soldiers and give them surprisingly long names, so I had a bunch of people in my party named after celebrities. There was Dustin Hoffman the summoner, Jack Nicholson the geomancer, Jenna Jameson the dancer and Leo DiCaprio the chocobo.
Technorati: Final Fantasy Tactics / Tifa Lockheart / chocobo
On Christmas Day Girlfriend dragged me (almost literally kicking and screaming) to Tokyo DisneySea in Urayasu, Chiba Prefecture. Tokyo DisneySea opened five years ago right next-door to Tokyo DisneyLand, and I guess now it's only a matter of time before they open Tokyo DisneyEarthWind&Fire.





Character: The Sphinxes
Now that it's being rendered "obsolete" by the release of Ridge Racer 7 for the PS3, Namco's
The PlayStation 3 will be released tomorrow in Japan and, incredibly, nobody seems to give a flying Egyptian rat shit.
I'm beginning to feel like a curmudgeony gamer. Almost every time I play a video game, I find myself thinking, Why didn't they just make it THIS way? It would have been so much better!
August 7, 2006



On Tuesdays I work with fellow ESL blogger
Japanese customers of Amazon.com are showering Taito's ill-titled PSP game Chronicle of Dungeon Maker with praise. They love building their own dungeons room-by-room, and running through the dungeon hundreds of times over to exterminate all the monsters that loiter inside. The game follows a rather suspect premise: the player, as a generic knight-in-armor type, must build a dungeon (a gulag, if you will) outside the town. As soon as the first rooms are completed, however, a group (perhaps I should say "an insurgency") of monsters start to appear and the player must fight them over there so that he doesn't have to fight them over here. Before you know it, the player is bogged down in a seemingly inescapeable quagmire of extremist goblins and slime-o-fascists.
In university I wrote a thesis entitled "Video Game Music is Music, Too" on the inherent appeal and marketability of video game soundtracks. I was reminded of that paper today when I bought Portable Disco: 8bit Edition, an album of original dance and electronic tracks featuring prominent use of 8bit waveform generators like the one made popular by recording artists 
Character: Ren
And that right soon.
"Lord! It's a miracle!" - Warden Samuel Norton, The Shawshank Redemption
Following the example set a few months ago by my feeble, old PlayStation 2, my iPod decided today that its own day-to-day existence was unjustifiably troublesome and redirected all its energy into a new hobby: Not working.
Taru-doru (noun) Chunky model.
Character: Audrey II
With the release of Sony Computer Entertainment Japan's 

20-year-old web idol/video blogger Hirata Erika has been trying just a bit too hard to set the world on fire.
Character: Pyramid Head*
Crap as I am at the game, it's super-fun and super-thumb-pain-inducing. Whether you're in it to climb the online ranks, learn all the ten-hit combos or just save up enough in-game money to buy the dumbest possible combination of costume accessories for your characters of choice, Tekken: Dark Resurrection is candy for the proverbial kid that is every gamer's masochistic tendencies. Watch out for my Lei Wu-Long ghost...he attacks with a relentless repetition of my patented "LP+LK; charging shoulder block" combo that works so well against the AI opponents.
This week my apartment became just a shade brighter...just a tad happier...just the slightest bit fishier...with the arrival of Yamagata, a dark blue Siamese fighting fish I won from a UFO catcher in Shimokitazawa. A true survivor, Yamagata has made a harrowing journey from his place of birth (where ever that was...let's say Thailand to make the story interesting) to a tiny plastic jar inside a skill crane machine in Tokyo where he was tormented mercilessly by a mechanical claw, to a lightly furnished fishbowl in my living room.
This week I uploaded a new MP3 to my
Start time: 10:45 AM
It's dark by the time we leave Club Sega (around 7:30, I'm guessing, but I have not taken any milestone notes since Ochanomizu). We decide, based on the time, that we will walk from Akihabara to Ueno, have a beer and call it a day. We take Chuo-dori northward past Suehirocho and Ueno-Hirokoji Stations, already talking of plans for the next Big Walk.
After a brief perusal of Ochanomizu's musical wares, the Kanda River shows us the way to festive (noisy) Akihabara, a colorful (gaudy) town catering (pandering) to Tokyo's elusive (antisocial) masses of otaku (scum). Once again, Craig and I are pulled by forces unknown into a video arcade (Club Sega this time), where more of our money finds its way out of our pockets and into
I know this is the worst photo on my entire blog, but it's the only one I have for this post.
At Ichigaya Station Yasukuni-dori jogs over most mercurially and continues on the opposite side of the Outer Moat. We stay on the north side, now following Sotobori-dori. Next to the Ichigaya Bridge is a designated fishing area packed with people enjoying the "great outdoors." I half expect two fishermen opposite each other to simultaneously stand up and yell, "I got a bite!" and then try to reel each other into the water.

At noon I reach the Shinjuku South Exit district, home of a second-hand video games shop called Trader. In the wake of the tragic death of my PlayStation 2 I have about ten games to sell, and Trader is unique in that they buy and sell foreign games as well as domestic ones. I empty my backpack of PS2 games for the happy sum of ¥15,300.
Tokyo Opera City marks the spot where it starts to feel like you're actually in Shinjuku. Seeing the sign makes me want to belt out a resounding tenor line from Götterdämmerung which, in turn, makes me wish I knew a tenor line from Götterdämmerung, which I do not.

I know how much you love surprises, so SURPRISE! Here's the first installment of the story of "Big Walk 2006," my second trans-metropolitan pedestrian pilgrimage from one end of central Tokyo to the other. Sunday, June 4 was a cool, mostly cloudy day with no precipitation in the Tokyo area and I seized the opportunity to get a second Big Walk under my belt, even if it meant doing so with virtually no planned route or goal.
