Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Saturday, August 04, 2018

Beating Metroid's first quest in under an hour



Last week I made up my mind to face a demon of my childhood — the Metroid (1986) on the NES. Intimidating, not because I couldn’t finish it, but because of something I thought I’d never be able to do: finish the first playthrough in under an hour to get the best ending.

When I played Metroid as a child, I went in basically blind. I didn’t have maps or strategy guides, so I went about it in a trial-and-error kind of way. I think I tried to make my own map at some point, but that in and of itself was a huge project; before I had finished mapping the game, I think I had moved on to some other difficult game like Bionic Commando and couldn’t be bothered to actually put my map to good use.

I did eventually finish the game in my childhood, but I did so in probably the least efficient manner possible. Metroid shows one of five different ending images of the main character depending on how long it takes the player to finish the game. The grand prize among these is awarded when the game is beat within 60 minutes, and shows a scientifically unlikely image of Samus standing on the barren surface of a featureless planetoid in a bikini and a pair of boots, happily waving at the player (presumably right before she asphyxiates and dies).

Silver Star < Medal of Honor < THIS
So Adult Me, now nearly 40 years old, went about re-creating the plan to achieve this ending. Normally I prefer visuals, i.e. maps, but Metroid’s world is so convoluted and repetitious, just looking at it in map form raises my blood pressure. In addition, having a map doesn’t really ensure the player will move through the game in the most time-efficient way possible. The non-linear nature of the game requires backtracking and allows flexibility, so even if you know where everything is, you still have to decide the order in which you do the tasks the game requires. So I decided to express my route through the game in the form of written steps.


My favored route changed a few times in the course of this preparation, always in favor of efficiency. For example, don’t ask me why, but at first I had it in my mind that I needed to pick up the long beam before the bombs. No particular reason, other than that was how I’d always done it back in the day. But at some point I realized there’d be less backtracking if I got the bombs first. This change shaved a couple of minutes off my clear time, as did several other changes like it along the way.

As is the case with all of my NES gameplay videos, I made my attempt using an emulator. Normally emulators offer advantages, the greatest being save states. I don’t like using save states because it diminishes from the desperation and drama that were integral to the gaming experience of the 8-bit era. So, in this case, I only saved my game state at the points where the password screen came up (an equivalent action to writing down and using the password).

This, combined with my concern about how long it would take to grind to full health after getting a game over, meant I would commit to starting over from the beginning if I died on the Kraid boss fight, which I did several times, in attempts not shown in this video. Without the wave beam (which is technically an optional item) or the varia suit, Kraid is easily the hardest fight in the game. But saving Kraid until after visiting Norfair to get the varia suit costs valuable time, so I went into that fight less ready than I would have been had I not been aiming for the best ending. Even on the attempt recorded here, I came within one hit of dying before I beat him.

Happily, after beating Kraid the whole game gets easier. In a way, Kraid is the Harvey Weinstein of Metroid. His defeat kicks off a veritable “me too” movement allowing Samus to prosecute all her abusers to the full extent of the law. 

See? Literally the same. 
Yes, I did use the quick death input (the “up and A” trick) to jump to the password screen and save time while backtracking. In the end, I probably didn’t need to; my clear time (from selecting “START” to activating the final elevator, minus the time the game was paused) was about 48 minutes 40 seconds. I also abstained from using game-breaking glitches (like the “wall climb,” AKA the “door jump”) or sequence-breaking exploits (like crossing into Tourian without activating the bridge).

By the way, for all the advantages of using an emulator, there is one serious disadvantage. When Samus takes damage, she flickers. Because she flickers at a rate just slightly faster than the refresh rate of a 60 Hz monitor, she sometimes disappears completely after taking damage. When she takes a hit and falls into lava, this results in real frustration. Trying to guide an invisible Samus out of lava is like trying to flip an invisible 200-pound pancake while someone tickles you.

In the attempt that ended up in this video, there is a precarious period in the Norfair section of the game in which my health literally dropped to one, and stayed under 20 points for some time. (Apologies for the several minutes of low health warning alarm that resulted from this. That’s one of the most stress-inducing sounds in the history of video games.) But I wasn’t too worried about dying because, having recently gotten a password, I could have resumed play from right after having beaten Kraid and suffered no real setback. Luckily I enjoyed special treatment from the little "lava dragon" enemies, who unanimously agreed not to spit fireballs at me for some reason. Then I made it to the screw attack item, a major turning point for Samus’s offensive power, and reached the Miniboss Hideout II energy tank without dying. Finally, in Tourian, I had good luck in the form of one crucial missile drop from killing a metroid, which allowed me to survive the final room without running out of missiles.

Finally achieving Metroid's best ending made me want to revisit other tough games from my childhood. Bionic Commando, Teenage Mutant Ninja Turtles, Battletoads...games I cleared as a younger man, but have to muster up some patience to clear now. When I do, you can be sure I'll make videos.

Wednesday, January 06, 2016

YouTomb: Young Turks vs. boh3m3

On January 14, this blog will celebrate the 11th anniversary of its first post. Exactly one month later, YouTube will celebrate the 11th anniversary of its establishment (and it will be still two more months before the anniversary of its first video post).

Yes. Chorus, Isolate, Confirm is older than YouTube.

This gives me an idea for a new feature: a fond look back at YouTube videos and personalities of yore that stand the test of time (or don't). And I'm calling it YouTomb.

Way back in 2006, in a post called "Nobody cares why you tube," I gave my evaluation of an irritating video from an irritating user with the irritating handle "boh3m3." The video, now long gone, was a call to action inviting other YouTubers to prop a camera in front of their face and expound on their YouTubular motivations (I mean, other than the white-hot, blinding narcissism). One could argue that such a rallying cry constitutes terrorism.

Luckily I wasn't the only person who felt boh3m3's (god, it hurts just to type that bullshit) post warranted a swift tearing down, because along came Ben, Cenk and Jill, also known as the Young Turks.

I was a big Young Turks fan at the time. I even had a t-shirt. And I swear I didn't just follow them because Jill was a smirking goddess of political talk radio, although that helped.

Damn, girl, you got like DAAAAMN
The Turks' reaction to "Why do you tube" is still online, and still a source of that unique blend of anger and joy that only something fantastically awful can deliver.

Wednesday, November 12, 2014

There's no yoga in the jungle

A month ago Destiny came out. That's the reason I haven't posted any Ultra Street Fighter IV videos in a while. It's also the reason my Xbox Live Blanka ranking has plunged below 500th.

This match was my second against Diamond M2's Dhalsim. The first was a loss; he kept me zoned out with that long-range fierce punch all day. I learned from that loss that my priority should be to crowd Dhalsim as persistently as possible.

Round 1 was especially satisfying because I managed to hit him with a hop-Ultra I at the end. Since Blanka's charge-dependent Ultras can't be comboed into, any method of tricking the opponent into hitting a button at the wrong time is gold.

Tuesday, August 14, 2012

TIE Fighter Attack

New music! (I repeatedly tell myself that this dubstep thing is just a phase I'm going through. I really hope it is.)

Wednesday, April 25, 2012

Big Walk VIII in HD

Here's Big Walk 2012. Please watch in HD and click "like!"

Friday, May 20, 2011

Call of Duty Commentary

For some reason I found this funny. Not my video.

Tuesday, March 29, 2011

The Embarrassing Ten - Part Two

This evening I took a break from packing for the big house move to finish this project. Here's the conclusion to my list of the Ten Most Embarrassing Songs on My MP3 Player.

Vietnam photos coming soon.

Saturday, March 12, 2011

The Embarrassing Ten

With Japan currently being shaken by one earthquake after another, the timing of this lighthearted video post is admittedly less than ideal. Wife and I are fine (or rather, we will be fine after we clean up all the books, CDs, papers and other things that were strewn about our apartment yesterday). I'd been working on this video for a while, and it just happens to be finished today. So, enjoy: The Ten Most Embarrassing Songs on My MP3 Player.

Sunday, December 19, 2010

Video: Dodecamin Great

Many apologies for the long stretch with no updates. My blogging capacity has been temporarily undermined by the recent decision Wife and I made to [gulp] buy a house. We'll be moving to nearby Saitama, best known for being dasai (uncool) next spring.

I did, however, find time to make this video about Energy Drink Dodecamin Great, the product of a collaboration between Capcom, publisher of the Monster Hunter game series, and Asahi Beverage. Give it a look-see. You might even learn something.

Wednesday, June 02, 2010

Novelty Drink Round-Up

Another June, another goofy Pepsi product. Plus, some of the worst ramune drinks I could find. Watch the video.

Saturday, April 24, 2010

AOKI Premium Wash Suit review

Watch my video review of the AOKI Premium Wash Suit, an invention that could do to your work ethic what the advent of frozen pizza did to your eating habits.

Monday, April 19, 2010

Life Force Medley

Life Force, an integral part of my gaming youth, is now immortalized in song for your YouTube pleasure.

Thursday, April 08, 2010

Big Walk 2010

The route was a little different from what I said it would be (I decided not to go to Nakameguro because I had gone there with Wife just a couple of days prior), but Big Walk 2010 turned out to be the biggest yet. Plus I decided to do the post in video format.

(You can watch this video in HD on YouTube. The motion video parts aren't high-definition, but the stills are.)

Thursday, December 03, 2009

Japanese FF13 Ad

This is one of several humorous TV ads I've seen for Final Fantasy XIII over the past two weeks. A teacher taking time off to play video games...like that could ever happen. I mean...right?

Monday, September 28, 2009

EXILE "The Next Door (Jesse Jace Thomas SF4 Mix)"

EXILE's Street Fighter IV theme song, which originally struck me as annoying, began to sound an awful lot like potential remix material a couple weeks ago. Witness the result:

Friday, May 30, 2008

My Kind of RPG

If there's one thing for which I respect Japanese game publishers to no end, it's that they've got guts. You don't give a game a title that takes longer to say than it does to write unless you're reasonably sure the game will live up to its epic moniker. And in the case of Banpresto's Mugen no Frontier: Super Robot Taisen - OG Saga, the title leaves some awfully big shoes to be filled (WARNING: the above link leads to Banpresto's very noisy Mugen no Frontier website).

Released yesterday in Japan, this game is a spin-off of Super Robot Taisen, a franchise that, in all honesty, didn't interest me in the slightest until they decided to cram it full of sexy android women. The game (whose long, tall title translates as Endless Frontier: Super Robot Wars - OG Saga) makes use of the button-tapping RPG battle system used in Namco x Capcom, a cross-brand fan service orgy unleashed by Mugen no Frontier developer Monolith Soft on PS2 owners in 2005. The result is unmistakably an RPG, but with a reduced dependence on clunky menu navigation during battles. And while the game's simplistic, top-down map wandering is also a hallmark of a boring genre, its in-battle sprite animations are good enough to make a lot of fighting games jealous.

Square Enix could win back my respect if they would put this much artistic flair into one of their Final Fantasy re-re-re-releases. Punishing enemies in Mugen no Frontier becomes a joyful occasion as you chain together one well-timed attack after another, and then hand the assault off to your teammate, occasionally unleashing an aesthetically pleasing super move.

As for the OG in the title, I apparently haven't played long enough to reach the "original gangstas" part of the story yet, but give me some time. I've only had the game in my possession for a day.

Mugen no Frontier: Super Robot Taisen - OG Saga has been rated B for boobs. That bounce. During battle. Here's the promo video, to prove it: