Showing posts with label personal. Show all posts
Showing posts with label personal. Show all posts

Wednesday, November 20, 2019

The time I was Hamlet

In the spring of 1996 I was getting ready to graduate from high school. I had a light class load, with the only non-elective on my schedule being AP English with Mr. White. Despite the time I could have theoretically devoted to that class, however, by mid-way through the school year I had convinced Mr. White that I was a slacker.

The problem was that my writing, which was strong, only counted for about half my grade, and was at odds with my tendency to perform poorly on tests (because the tests were consistently on the subject of literature I didn't find enjoyable). That, combined with my sense of humor (which always seemed to be causing the teacher inconvenience rather than amusement), created a haze of mistrust between Mr. White and me, at least in my perception. But in the second half of the academic year, an opportunity to convince Mr. White that I actually wanted to pass his class presented itself.

The final work in our lengthy Shakespeare unit was The Tragedy of Hamlet, Prince of Denmark. Mr. White gave us an assignment. Near as I can remember, the requirements were:
  1. It had to be a presentation of some kind (he might have actually told us we had to make a video project...I don't know if teachers were allowed to assign things like that technically, but at any rate, every project submitted in my class was a video)
  2. It had to be at least ten minutes in length
  3. It had to be related in some way to Hamlet
Students formed groups to tackle the project. My group teamed me up with my close friend Ben, and Brandi and Emily, who were both dating other friends of mine. 

I knew that being grouped with Ben would be an advantage for our project. He was the one among us who showed filmmaker tendencies. He understood cinematography, was versed in film as a culture and had already developed a filmmaking style visibly influenced by Lloyd Kaufman (appropriately, Ben would go on to intern at Troma after university). So we set out to make our own abridged, modern-setting version of Hamlet with Ben writing the screenplay, directing the action and doing most of the camerawork.

The cast fell into place quickly: I was Hamlet (knowing full well that I was a poor actor but ready to "ham" it up all the same, if you'll pardon the expression). Brandi was Ophelia and showed a zany side I had never seen while portraying her descent into madness. And Emily played straight-man to the rest of us clowns in her depiction of Gertrude. We knew that Ben needed to appear on screen in order to get credit for the project, so he played both R (Rosencrantz) and G (Guildenstern), who never appeared on screen simultaneously. But that left us with a bunch of roles we couldn't cover with just our team of four, so we enlisted help, not just from outside our group, but from outside our own graduating class. Alumni cameos, if you like.

We asked our mutual friends Kennan, Jeff, another Ben (we'll call him Ben R.) and Matt, all of whom had already finished high school but would be recognized by anyone who saw our movie, to complete the cast. Kennan played the father-son duo of Polonius and Laertes (again, they never appeared on screen together), Jeff filled in as the gravedigger, Ben R. was Horatio. And Matt, the best actor among us, stole the show as Claudius as well as the ghost. Matt's performance easily garnered the biggest laughs from anyone who saw our movie. He was brilliant.

To adapt the story for a modern setting, we did away with the "kingdom" scenario and reimagined Kronborg Castle as a pizza business, which Hamlet, an ambitious heir who had been experimenting with a "new" triangular cutting technique (as opposed to grid-wise square cutting) was to inherit until his treacherous uncle Claudius swooped in. We would replace the daggers and swords with handguns and pizza cutters, and the title character's Elizabethan frilled shirts with a moody black-sportcoat-over-black-turtleneck combo that made me look like a goth college professor. Romeo + Juliet with Leonardo DiCaprio and Claire Danes would come out later, in the fall of the same year. But unlike Romeo + Juliet, our production mixed famous lines from the original with modern parlance, often making for strange interactions.

If this all sounds awfully involved, it was. It took several days to shoot. It's difficult for teenagers to take something seriously, and this was made evident by the countless takes that had to be done to get a scene on camera without a catastrophic character break or uncontrolled laughter. In particular, I remember what felt like dozens of takes of the scene where Laertes discovers Ophelia drowned in about four inches of water in a bathtub. What should have been serious was made farcical by Kennan's inability to say the line, "Oh no, this is madness! Revenge is paramount!" without laughing.

("Revenge is paramount" was a recurring line in the movie, spoken by multiple characters. I always imagined trailers and posters for our movie with the tagline, "This summer, revenge is paramount.")

The project needed to be ten minutes or more in length, but Mr. White hadn't given us a limit, so we ended up making a 35-minute rendition of the story. And I saw an opportunity to "redeem" myself in the eyes of Mr. White by going the extra mile and writing an original musical score for the movie we made.

I had been making music (mostly laughably bad dance tracks) on the household Macintosh LC II for several years leading up to this, but had never attempted music for video before. For inspiration I drew from Dan Forden's music for the Mortal Kombat series, Metroid, Super Metroid and Drew Neumann's music for the Æon Flux animated series. The resulting themes were appropriately melodramatic for Hamlet, but far too serious-sounding in contrast to the absurdity happening on the screen: actors' accents fluctuating at random, Polonius's cotton-ball mustache falling off, R and G finishing each other's sentences.

At the time, we faced a number of technological barriers to this endeavor. For the shooting itself, we were limited to using Ben's handheld Video8 recorder and its built-in microphone. For the music, all I had was my father's Performer sequencing software and a Roland Sound Canvas SC-55. And worst of all was the "post-production" process I used to get the music and a few sound effects onto the final copy:

After receiving all the scenes on VHS from Ben, I had to dub the tape with a line-in mic connected so that the copy would have the original audio, plus the mic audio on it. I pointed the mic at the speakers of a boombox playing the music cues and a couple of sound effects (which I had to sync to the action in real time, starting over from the beginning of the movie when I made a mistake). By the time the finished product came out, it had lost quality from being copied twice (once from Video8 to VHS, and again from one VHS to another for the sound). The final dub also had opening and ending titles that I made by pointing a camcorder on a tripod at a computer monitor.

But ultimately, we succeeded. Mr. White dedicated most of a class period to showing our 35-minute video, which received applause at the end. As class ended and the end title music faded, the music for the morning announcements started on the school's loudspeakers – again, it was the end title theme from Hamlet (because I, who was in charge of the audio for the morning announcements that year, had used the Hamlet music during recording the previous afternoon). It was a media blitz event! And we all got A's.

Mr. White would go on to show our video, as an example of a job a little too well done, for years after my friends and I graduated. In fact, my younger brother, who attended Mr. White's class thirteen years later, told me that even his class watched our Hamlet video. Ben, Brandi, Emily and I were legends at our high school.

This week I converted most of the music from the movie from audio cassette to digital form and put it up on my music YouTube channel. Three short tracks, each one less than a minute long, are missing. I also don't have a good recording of the shorter version of the end titles music that was used in the movie, but I've included a longer version here. The music's not great, but it takes me back to the time when I wrote it and reminds me of what an effort the whole project was. Check the video description for details about what happens in each scene.

Sunday, April 30, 2017

Never be bored again

Though it may seem like the very concept of life in Japan ought to be an endless source of entertainment and fascination in and of itself, expats do occasionally become bored. Want to know what we do when we get bored?

We directly translate the kanji that make up the names of places around the Tokyo metropolitan area into English, then assign them a North American state or province where they'd seem "at home." For example:

Akabane → 赤羽 (red+feather) → Red Feather, Wyoming

Akabane is a major station in Kita Ward, Tokyo. Its name is made of two kanji characters: 赤 (aka, meaning "red") and 羽 (hane, meaning "feather"). The -hane makes a euphonic change to -bane, making the full name easier to pronounce. And "Red Feather" sounds like the name of a town one might find in Wyoming.

Now that you've got the basic principle, let's do some more!

Ueno → 上野 (up field) → Upfield, New York

Nippori → 日暮里 (day living village) → Livingston, Vermont

Uguisudani → 鶯谷 (nightingale valley) → Warbler Valley, Virginia

Shinbashi → 新橋 (new bridge) → Newbridge, Connecticut

Saginuma → 鷺沼 (heron marsh) → Heron Marsh, Alberta, Canada

Jiyugaoka → 自由が丘 (freedom hill) → Liberty Hill, Texas

Roppongi → 六本木 (six pine trees) → Six Pines, Minnesota

Ochanomizu → 御茶ノ水 (tea water) → Teawater, Massachusetts

Occasionally, English isn't the best target language for this game. "Yokohama," for example, means "beach to the side," but good luck finding a town with a name like that in the US. The Spanish equivalent, however, seems much more believable:

Yokohama → 横浜 (side beach) → Playa al Lado, California

Akihabara → 秋葉原 (autumn leaf meadow) → Prado Otoñal, New Mexico

Or maybe French is more your bag(-uette).

Aoyama → 青山 (blue/green mountain) → Montbleu, Montana

Ikebukuro → 池袋 (pond bag) → Sac du Lac, Wisconsin


See? It's fun.

Tuesday, February 14, 2017

My brain wrote a children's book while I slept

Last night I dreamed that my wife and daughter had just come home from the library with a children's book, whose title I initially misread as Ramon and the Big-Ass Hotel. After doing a double-take and inspecting the title more closely, I found it was actually the equally-unlikely Ramon and the Big-Arse Hotel.

The story revolved around Ramon, a young boy who wanted, more than anything, to live in a hotel. The hotel in question was a massive, red building whose only exit was a spiraling ramp leading down to a deep pit full of foam rubber chunks.

Except for the title, which needs some work, it's my opinion that this children's book would be a massive hit and should be written as soon as possible.

Friday, January 08, 2016

The time I made a hit video game

In 1996, I was finishing high school. As was typical of high school seniors at the time, my schedule had a lot of room for elective courses. One of the electives I took was Computer Math, a semester of learning basic programming principles. For the most part it wasn't thrilling (I had already taught myself the fundamentals of BASIC on the family Texas Instruments 99/4A as a younger boy, and this class didn't get into anything more advanced than subroutines and "if-then" statements), but the class's final project was the most engaging final project I would ever complete in my student life: a HyperCard dungeon.

HyperCard was a Mac-based programming tool that could best be described as an intranet of "cards," which could be hyperlinked and made interactive using buttons. A collection of cards that worked together for a purpose were called a "stack." Using a uniquely accessible and English-like scripting protocol called HyperTalk, users could create databases, presentation visuals and point-and-click adventures.

"Dungeons," my teacher called those.

This assignment had a checklist of things that needed to be present in a student's dungeon in order to earn points toward a grade for the project. Game elements like locked doors with keys, pitfalls, sound effects, animation and Easter eggs were all assigned point values and made part of the grading criteria. If memory serves, 50 of these points constituted a passing grade.

I went all out, creating the very best dungeon I could with the resources at my disposal. As a result, my dungeon scored 150 points, the maximum score my teacher was willing to award. It also became popular among students in other classes who found my dungeon on the Macs in the computer lab and started playing it when they were supposed to be typing essays about Lord of the Flies.

Today I used an OS9 emulator to open my old HyperCard dungeon (titled, The House of Death, Darkness, Decay and Doom) for the first time in close to twenty years. Unfortunately, the animations and sounds don't work well on a modern computer, and the text fields are all kinds of broken. It's also full of stuff that, even twenty years ago, was only funny to me and the stoner kid who sat next to me in Computer Math class. Stuff like a .WAV file of David Letterman saying "bubble wrap":



In the basement, there's a laundry room with a port in the wall that looks like a laundry chute...



...but when you inspect the laundry chute, it turns out to be a window to Team Behm Auto Mall (an eastern-Wisconsin used car dealership). After hearing my voice doing an unflattering impersonation of Mark Behm's nasal TV ad salutation ("Hi folks, Mark Behm, Team Behm!"), poor Mark and his dog are crushed by a dump truck that falls from the sky.



Whether or not you witness the death of Mark Behm has no bearing on your ability to reach the end of the dungeon. It's just something to do.

As you'd expect, it's rather cruel for a point-and-click adventure. Lots of doors and clickable objects lead to instant death, regardless of the logic involved:






The game's "climax" comes when the player uses a computer terminal to "decrease the power" of the dungeon's evil proprietor.

Better than Metal Gear, anyway.
For all its limitations, HyperCard was one of my favorite things about the Mac OS Classic environment. I continued using it, mostly to make random text generators for my own amusement, all the way up until the advent of OS X. This one created fictional pro-wrestling match summaries:



And this one was called Insult Me:



But don't just take my word for it. Check out this video of the Fashionable Eyewear Brothers showing off HyperCard's raw computing power. Personally I think the whole thing would feel a little more authentic with a musical underpinning of Tiffany's "I Think We're Alone Now."

Friday, May 31, 2013

Let's Learn Japanese: Doyagao

doyagao (n.) A smug face

After a tiresome three weeks in the city hospital, Wife gave birth to Daughter at the beginning of April. Daughter is just about two months old now, and is an endless source of humorous facial expressions. Did you know that babies often cross their eyes for no apparent reason? They do, and it's hilarious every time.

Usually these expressions are too fleeting for me to catch on camera, but last night I was in the right place at the right time. While shooting about six frames a second, I grabbed this gem:



Doyagao comes from dou ya, a colloquialism akin to "How ya like me now?" and kao, which means face.

Sunday, March 31, 2013

Big Walk IX postponed

Usually around this time of year I'm getting ready for a Big Walk, but this year is atypical for a couple of reasons:

1) Despite a winter that seemed to hang on longer than necessary, this year's cherry blossoms bloomed at least a week earlier than usual, throwing off everyone's hanami plans.

2) Big Walk IX will have to happen later because Wife and I are busy preparing for the birth of our first child.

W H A T ? !

Yeah, if you're one of the few readers of my blog who isn't one of my close friends, family or co-workers, you wouldn't have heard about this yet. But it's true. Wife is big as a beach ball and ready to burst. Predicted burst date: SOON. Like, next week.

The ramifications are apparent. On the one hand, this means less free time for me to devote to Chorus, Isolate, Confirm. On the other hand, it also means I have more to write about.

Expect Big Walk IX to happen later this year, possibly with an infant strapped to my back. In the meantime, here are some photos I took in my neighborhood.






Thursday, March 24, 2011

Leaving Vietnam tonight

Wife's work relocation will continue a few more days, but I will be leaving Vietnam tonight and arriving back in Tokyo tomorrow morning, five days ahead of schedule. There hasn't been much else to do or blog about for the past three days, but once I'm back I can post the photos I've taken here.

Sunday, March 20, 2011

Something That's Bothering Me

It's morning on the second day of our stay in Ho Chi Minh City. Yesterday we practiced resisting the advances of various vendors as politely as possible in the Bến Thành Market, a place that isn't much fun for people who dislike haggling as intensely as I do. The market was oppressively stuffy and full of nauseating smells, so Wife and I decided to escape the crowds briefly by walking around the outer perimeter of the market building.

On the sidewalk outside the market, I felt a tap on my arm and turned to see a man who was missing several portions of the skin on his face. His lips were gone, perpetually showing a full set of teeth. His nose had been reduced to a slight protrusion with two nostrils and his right eye was surrounded by raw-looking tissue that barely seemed to cover the bone. I couldn't guess his age because what skin he had left was pulled too tightly around his head to reveal any natural wrinkles. I assume his injuries were not recent, because he didn't appear to be in pain, yet the tissue showing where his skin was missing looked wet and vulnerable. He didn't look like a leper; he looked like he had just tried to eat an exploding string of firecrackers.

The sight of this man was horrifying and something I wish I could forget, but what haunts me more is the way I reacted to him. The man met my eyes and said "hi" in English. I don't recall displaying any outright revulsion or shock at the man's appearance, but my response was nothing more than a similar "hi," after which I immediately turned ninety degrees and walked away with Wife in tow, hoping she wouldn't have to see him. I don't know what reaction would have been better, and I'm sure others before my have seen this man and reacted with more obvious horror than I did, but I can't help but feel like I was horribly rude to this man whose nightmarish appearance was no fault of his own. Curt as my responses to every vendor in the market may have been, they were all accompanied by a smile. This guy only got a parroted "hi" and a quick look away.

Saturday, March 19, 2011

Follow the Ho Chi Minh Trail

The French government has been quick to pull as many of its citizens out of Japan as possible during the Fukushima nuclear plant crisis. As an American, that would normally not make a difference one way or another for me. Wife, however, is employed by a French company, which has decided to move her entire team and their families to the company's Ho Chi Minh branch. And that's why this post is being written from a hotel room in Vietnam.

Neither of us feel good about this situation. Wife and I have essentially high-tailed it out of the so-called "danger zone" and left our friends, her family and many of my coworkers in Japan. Wife's family is a safe distance from the Fukushima radiation and my coworkers who have elected to stay are continuing their lives in a basically normal fashion (well, normal plus rolling blackouts), yet here we are, hiding.

Oh yeah. And I have no idea whether or not I'm putting myself in trouble with my own employer over this sudden absence, which is likely to last ten days.

The good news is that, with wife at work, I'll have nothing but time on my hands...and that means blog posts. See? Every cloud of radioactive particles has a silver lining.

I'm so tired I can barely think.

Sunday, August 29, 2010

Tunisia - Day Six

The sixth and final day of our Tunisia travels took us to the Great Mosque of Kairouan (the oldest Islamic worship site in Africa and the fourth holiest site in Islam, after Mecca, Medina and Jerusalem). We also visited one more worship site, whose name and location I can't seem to remember.

Of course, no guided tour of a foreign country is complete until the guide takes you to see some kind of artisan, who promptly makes an elaborate attempt on your wallet. In our case, it was a Berber rug shop.

After patiently withstanding about 45 minutes of sales pitches from the man working at the rug shop, we went to see one more spot: the ruins of the Zaghouan Aqueduct.

After returning to Sidi Bou Said, Wife and I spent the late evening hours taking one last wander around the neighborhood. My attempt to order dinner for the both of us that evening ended up being my biggest French language failure of the entire trip (long story short: I ordered two dishes for us, one of which I thought was steak and one of which I thought was seafood...but both of which turned out to be chicken).

The next day we returned to Japan and I vowed never to speak French again.

Sunday, August 22, 2010

Tunisia - Day Five

On the fifth day of our trip, we went to Hammamet to visit another touristy shopping district. I didn't take so many pictures, but I did overhear an amusing exchange between a shopkeeper and the bride's uncle about a rug (which the bride's uncle had no interest in buying...and which gradually changed in price, from 90 dinars to 10 dinars). Hearing the price of that rug drop almost 90% -- with no effort whatsoever on the part of the customer -- was a shock that made me question almost every purchase I had made in Tunisia until that point.

Click each image to see a larger version.

After seeing the sights and visiting a relaxation spa (where I received a massage involving hot stones on my back), we had another party to attend. This one was an evening garden party at the groom's family's second home (!), which was also in Hammamet. There was food, live music and dancing...and, again, ululation. The pictures below were taken before the event started, which is why there are no other guests. We were unfashionably early, I guess.

My next post will be about our sixth and final day in Tunisia, in which we visited the Grand Mosque of Kairouan.

Sunday, August 08, 2010

Tunisia - Days Three and Four

On the third day of our trip, Wife and I were invited to a lunch at the home of the groom's parents. There was much food, dancing and ululation. I didn't take any pictures of their actual home, which was beautiful, but these shots taken from the house's gigantic rear balcony should speak for themselves. Click each one for full-size viewing.

I also took this three-shot panorama:

The answer to the question "How did the groom's family afford such a nice house?" became apparent on Day Four, when we visited a vineyard/olive orchard owned and managed by the family near Takelsa. We took a tour of the property, enjoyed a barbecue lunch and then visited a small, secluded white sand beach about two kilometers away (visible in the background of the third photo below). This was the single most relaxing day of the entire trip for me. Only slightly less so for Wife, who found a turtle on the ground during lunch; she picked it up and it promptly relieved itself on her. The groom's brother assured us that such an occurrence was "good luck."

In Day Five, we visit Hammamet.

Thursday, July 29, 2010

Tunisia - Day Two

As I said, Day Two of our trip was devoted to guided sightseeing around Carthage, seat of the once great Carthaginian Empire. The strength and strategy of Carthage's relatively small armed force effectively halted Rome's southward expansion for more than a century. At the end of that period, Rome finally defeated the Carthaginian army at Zama (which wouldn't have happened if Russel Crowe had been there).

Much of the day was devoted to looking at stone ruins and my shutter finger got a serious workout. We saw graves, caves and...well, unfortunately, nothing else that rhymes with "graves." Oh wait, there were waves, too. You know...in the sea.

Again, click the photos to enlarge them.

Due to Rome's eventual control over and reconstruction of Carthage, Roman mosaic work is also a common sight. We saw a great deal of this, not only on Day Two but throughout the trip.

The red character in that last one looks like a cross between the Statue of Liberty and a lobster. Here are a few more shots from the Digital Harinezumi to finish Day Two:

I took the bricks photo as a memento of the construction work that was constantly visible around us during our visit. If I understood the explanation correctly, the budgeting process for construction projects in Tunisia is done piecemeal. Instead of saving up enough money to build an entire building, they build gradually as the funds become available. As a result, there are half-finished buildings everywhere. But since these projects can become drawn out pending availability of funds, a lot of the "new" buildings under construction don't look new at all. In fact, it's often difficult to tell whether a building is under construction, or being gradually demolished.

In the next installment, we take a relaxing break from the oppressive heat at the nicest house I've ever had the pleasure to visit.