Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Wednesday, November 20, 2019

The time I was Hamlet

In the spring of 1996 I was getting ready to graduate from high school. I had a light class load, with the only non-elective on my schedule being AP English with Mr. White. Despite the time I could have theoretically devoted to that class, however, by mid-way through the school year I had convinced Mr. White that I was a slacker.

The problem was that my writing, which was strong, only counted for about half my grade, and was at odds with my tendency to perform poorly on tests (because the tests were consistently on the subject of literature I didn't find enjoyable). That, combined with my sense of humor (which always seemed to be causing the teacher inconvenience rather than amusement), created a haze of mistrust between Mr. White and me, at least in my perception. But in the second half of the academic year, an opportunity to convince Mr. White that I actually wanted to pass his class presented itself.

The final work in our lengthy Shakespeare unit was The Tragedy of Hamlet, Prince of Denmark. Mr. White gave us an assignment. Near as I can remember, the requirements were:
  1. It had to be a presentation of some kind (he might have actually told us we had to make a video project...I don't know if teachers were allowed to assign things like that technically, but at any rate, every project submitted in my class was a video)
  2. It had to be at least ten minutes in length
  3. It had to be related in some way to Hamlet
Students formed groups to tackle the project. My group teamed me up with my close friend Ben, and Brandi and Emily, who were both dating other friends of mine. 

I knew that being grouped with Ben would be an advantage for our project. He was the one among us who showed filmmaker tendencies. He understood cinematography, was versed in film as a culture and had already developed a filmmaking style visibly influenced by Lloyd Kaufman (appropriately, Ben would go on to intern at Troma after university). So we set out to make our own abridged, modern-setting version of Hamlet with Ben writing the screenplay, directing the action and doing most of the camerawork.

The cast fell into place quickly: I was Hamlet (knowing full well that I was a poor actor but ready to "ham" it up all the same, if you'll pardon the expression). Brandi was Ophelia and showed a zany side I had never seen while portraying her descent into madness. And Emily played straight-man to the rest of us clowns in her depiction of Gertrude. We knew that Ben needed to appear on screen in order to get credit for the project, so he played both R (Rosencrantz) and G (Guildenstern), who never appeared on screen simultaneously. But that left us with a bunch of roles we couldn't cover with just our team of four, so we enlisted help, not just from outside our group, but from outside our own graduating class. Alumni cameos, if you like.

We asked our mutual friends Kennan, Jeff, another Ben (we'll call him Ben R.) and Matt, all of whom had already finished high school but would be recognized by anyone who saw our movie, to complete the cast. Kennan played the father-son duo of Polonius and Laertes (again, they never appeared on screen together), Jeff filled in as the gravedigger, Ben R. was Horatio. And Matt, the best actor among us, stole the show as Claudius as well as the ghost. Matt's performance easily garnered the biggest laughs from anyone who saw our movie. He was brilliant.

To adapt the story for a modern setting, we did away with the "kingdom" scenario and reimagined Kronborg Castle as a pizza business, which Hamlet, an ambitious heir who had been experimenting with a "new" triangular cutting technique (as opposed to grid-wise square cutting) was to inherit until his treacherous uncle Claudius swooped in. We would replace the daggers and swords with handguns and pizza cutters, and the title character's Elizabethan frilled shirts with a moody black-sportcoat-over-black-turtleneck combo that made me look like a goth college professor. Romeo + Juliet with Leonardo DiCaprio and Claire Danes would come out later, in the fall of the same year. But unlike Romeo + Juliet, our production mixed famous lines from the original with modern parlance, often making for strange interactions.

If this all sounds awfully involved, it was. It took several days to shoot. It's difficult for teenagers to take something seriously, and this was made evident by the countless takes that had to be done to get a scene on camera without a catastrophic character break or uncontrolled laughter. In particular, I remember what felt like dozens of takes of the scene where Laertes discovers Ophelia drowned in about four inches of water in a bathtub. What should have been serious was made farcical by Kennan's inability to say the line, "Oh no, this is madness! Revenge is paramount!" without laughing.

("Revenge is paramount" was a recurring line in the movie, spoken by multiple characters. I always imagined trailers and posters for our movie with the tagline, "This summer, revenge is paramount.")

The project needed to be ten minutes or more in length, but Mr. White hadn't given us a limit, so we ended up making a 35-minute rendition of the story. And I saw an opportunity to "redeem" myself in the eyes of Mr. White by going the extra mile and writing an original musical score for the movie we made.

I had been making music (mostly laughably bad dance tracks) on the household Macintosh LC II for several years leading up to this, but had never attempted music for video before. For inspiration I drew from Dan Forden's music for the Mortal Kombat series, Metroid, Super Metroid and Drew Neumann's music for the Æon Flux animated series. The resulting themes were appropriately melodramatic for Hamlet, but far too serious-sounding in contrast to the absurdity happening on the screen: actors' accents fluctuating at random, Polonius's cotton-ball mustache falling off, R and G finishing each other's sentences.

At the time, we faced a number of technological barriers to this endeavor. For the shooting itself, we were limited to using Ben's handheld Video8 recorder and its built-in microphone. For the music, all I had was my father's Performer sequencing software and a Roland Sound Canvas SC-55. And worst of all was the "post-production" process I used to get the music and a few sound effects onto the final copy:

After receiving all the scenes on VHS from Ben, I had to dub the tape with a line-in mic connected so that the copy would have the original audio, plus the mic audio on it. I pointed the mic at the speakers of a boombox playing the music cues and a couple of sound effects (which I had to sync to the action in real time, starting over from the beginning of the movie when I made a mistake). By the time the finished product came out, it had lost quality from being copied twice (once from Video8 to VHS, and again from one VHS to another for the sound). The final dub also had opening and ending titles that I made by pointing a camcorder on a tripod at a computer monitor.

But ultimately, we succeeded. Mr. White dedicated most of a class period to showing our 35-minute video, which received applause at the end. As class ended and the end title music faded, the music for the morning announcements started on the school's loudspeakers – again, it was the end title theme from Hamlet (because I, who was in charge of the audio for the morning announcements that year, had used the Hamlet music during recording the previous afternoon). It was a media blitz event! And we all got A's.

Mr. White would go on to show our video, as an example of a job a little too well done, for years after my friends and I graduated. In fact, my younger brother, who attended Mr. White's class thirteen years later, told me that even his class watched our Hamlet video. Ben, Brandi, Emily and I were legends at our high school.

This week I converted most of the music from the movie from audio cassette to digital form and put it up on my music YouTube channel. Three short tracks, each one less than a minute long, are missing. I also don't have a good recording of the shorter version of the end titles music that was used in the movie, but I've included a longer version here. The music's not great, but it takes me back to the time when I wrote it and reminds me of what an effort the whole project was. Check the video description for details about what happens in each scene.

Friday, January 08, 2016

The time I made a hit video game

In 1996, I was finishing high school. As was typical of high school seniors at the time, my schedule had a lot of room for elective courses. One of the electives I took was Computer Math, a semester of learning basic programming principles. For the most part it wasn't thrilling (I had already taught myself the fundamentals of BASIC on the family Texas Instruments 99/4A as a younger boy, and this class didn't get into anything more advanced than subroutines and "if-then" statements), but the class's final project was the most engaging final project I would ever complete in my student life: a HyperCard dungeon.

HyperCard was a Mac-based programming tool that could best be described as an intranet of "cards," which could be hyperlinked and made interactive using buttons. A collection of cards that worked together for a purpose were called a "stack." Using a uniquely accessible and English-like scripting protocol called HyperTalk, users could create databases, presentation visuals and point-and-click adventures.

"Dungeons," my teacher called those.

This assignment had a checklist of things that needed to be present in a student's dungeon in order to earn points toward a grade for the project. Game elements like locked doors with keys, pitfalls, sound effects, animation and Easter eggs were all assigned point values and made part of the grading criteria. If memory serves, 50 of these points constituted a passing grade.

I went all out, creating the very best dungeon I could with the resources at my disposal. As a result, my dungeon scored 150 points, the maximum score my teacher was willing to award. It also became popular among students in other classes who found my dungeon on the Macs in the computer lab and started playing it when they were supposed to be typing essays about Lord of the Flies.

Today I used an OS9 emulator to open my old HyperCard dungeon (titled, The House of Death, Darkness, Decay and Doom) for the first time in close to twenty years. Unfortunately, the animations and sounds don't work well on a modern computer, and the text fields are all kinds of broken. It's also full of stuff that, even twenty years ago, was only funny to me and the stoner kid who sat next to me in Computer Math class. Stuff like a .WAV file of David Letterman saying "bubble wrap":



In the basement, there's a laundry room with a port in the wall that looks like a laundry chute...



...but when you inspect the laundry chute, it turns out to be a window to Team Behm Auto Mall (an eastern-Wisconsin used car dealership). After hearing my voice doing an unflattering impersonation of Mark Behm's nasal TV ad salutation ("Hi folks, Mark Behm, Team Behm!"), poor Mark and his dog are crushed by a dump truck that falls from the sky.



Whether or not you witness the death of Mark Behm has no bearing on your ability to reach the end of the dungeon. It's just something to do.

As you'd expect, it's rather cruel for a point-and-click adventure. Lots of doors and clickable objects lead to instant death, regardless of the logic involved:






The game's "climax" comes when the player uses a computer terminal to "decrease the power" of the dungeon's evil proprietor.

Better than Metal Gear, anyway.
For all its limitations, HyperCard was one of my favorite things about the Mac OS Classic environment. I continued using it, mostly to make random text generators for my own amusement, all the way up until the advent of OS X. This one created fictional pro-wrestling match summaries:



And this one was called Insult Me:



But don't just take my word for it. Check out this video of the Fashionable Eyewear Brothers showing off HyperCard's raw computing power. Personally I think the whole thing would feel a little more authentic with a musical underpinning of Tiffany's "I Think We're Alone Now."

Friday, May 23, 2008

Where Aesthetics Go To Die

One of the ESL textbook series my employers force me to use is called Interchange. It's a cruddy hodge-podge of ill-conceived lessons put together by Jack C. Richards (a man who, in his own words, "is an internationally-recognized authority on English-language acquisition" and, in my own words, "needs a beating"). You may remember an earlier post in which I attacked Jack C. Richards, his slipshod attempts at language education and his arbitrary use of commas. And here's the icing on that health hazard of a cake:

The Interchange books contain some of the worst illustrations I've ever seen. It's as if the publishers went out of their way to find artists whose very raison d'être was to create the ugliest, most nauseating images possible. This image on the right is meant to be a suggestion of what clothing might look like in the future. If this prediction is accurate, they might as well follow this illustration up with a picture of a man strangling himself with his own necktie, as that would be a suggestion of what I would look like in such a future. What exactly happens in the future that causes everyone to start wearing those yellow gloves? Will dish-pan hands surpass cancer and heart disease as the prime killer of Americans? Is the gigantic hat evidence of ever-increasing Mexican influence on our fashion?

Maybe it seems I'm picking a nit here. But it's hard to think so when you're faced with these horrendous examples of first-degree ugliness on a daily basis. What started as amusement gradually morphs into resentment as you increasingly get the feeling that the two hapless dancers (who, at first glance, appear to have been drawn by someone who has never actually seen dancing, but may have read about it once in a book called Dancing: The Devil's Hobby) are actually mocking you.

My only recourse is to let my students in on the joke. Once in a while, I'll say, "Turn to page 78....look at this guy!" in order to lighten the mood of a lesson. Most of the time, however, it's a great enough challenge not to hurl my teacher's edition through a window.

I've got a hundred of these little scans, but I'll restrain myself and just share a few more choice images with you:


Gross.


GROSS!


Yes and yes.


She's gonna barf!

Indeed. What is your excuse, Mr. Illustrator? And don't give me any garbage about "artistic license." You and I both know that would just be a euphemism for "everything I create makes people want to gouge their own eyes out."

Friday, December 21, 2007

The Damnation of Mario

I spend three days a week teaching English conversation and composition to mixed-level classes at a private college in Setagaya. I'm not kidding when I say "mixed-level," either; the huge proficiency overlaps that exist between designated levels often make me wonder how the students have ended up enrolled in the classes they're in. As such, the most proficient students are capable of some really clever humor, while the low-level students are mostly only capable of making lame excuses to explain why they're forty minutes late for class.

One day, during a group writing exercise focusing on "if" clauses, some of my first-year students came up with the scenario below. I supplied only the phrase "If Mario eats a mushroom," and the students did the rest, taking turns completing each other's sentences. Things didn't turn out well for Mario, it turns out:

Saturday, June 16, 2007

Let's Learn Japanese: Dame usagi

Dame usagi
Stupid rabbit ("Dame" can be translated as "no good," "unacceptable," "hapless" or "stupid." In this case, let's go with "stupid.")

This week Osaka-based Nova Corporation, proprietor of the omnipresent Nova English Conversation School chain (whose mascot is an allegedly cute, pink rabbit with a yellow beak), was ordered by the Japanese Ministry of Economy, Trade and Industry to suspend recruitment of new long-term contract customers for six months as punishment for illegal bait-and-switch practices and contractural misrepresentation.

[the story]

This is just one more troublesome black mark on the reputation of a company that has, in recent months, been especially troubled with bad press. In 1997, Nova repaid 3.8 million yen to a group of 18 students who complained of false advertising and had been subsequently forbidden by the company to cancel their contracts. In January 2007, seven Nova teachers were arrested for possession of cannabis and cocaine. And in March of 2007, a Nova teacher from the UK named Lindsay Ann Hawker was found strangled to death, presumeably by one of her students. Her body was found buried in a bathtub full of sand (one hand protruding) on the balcony of the student's apartment. The suspect remains at large.

Going from strange to stranger, consider this letter printed in February 2005 in Metropolis, Tokyo's self-proclaimed #1 English magazine. The writer claims to be Gil Cruz, a Nova employee who firmly believes that "Nova rocks," despite the fact that Nova employees are forbidden by their employer to speak publicly as representatives of the company. The letter sparked a mixed response of yeas and nays from others who had worked for Nova, and the question of whether Gil Cruz actually exists (and whether Nova does, indeed, rock) has yet to be answered.

This latest slap on the wrist by the government has caused a sudden 10% drop in Nova's stock value and many are unsure of what will become of the overgrown language giant. One thing is certain: If Nova ceases to exist, Tokyo pedestrians will have to figure out a new way navigating. Once, you could simply look up for the nearest Nova sign and know that the nearest rail station was not far away.

Technorati: Nova

Friday, July 07, 2006

This is Really Stoopid

Article: Push For Simpler Spelling Persists

On the one hand, I'm excited about taking steps to make English less cerebral and more accessible to foreign speakers. On the other hand, get a load of this foolishness:

Eether wae, the consept has yet to capcher th publix imajinaeshun.

Yeah, my "imajinaeshun" has yet to be "capcherd." I take particular issue with the fact that this "simplification" seems taylored only to accommodate the pronunciation patterns of North American English which, contrary to what the worst spellers in the English speaking world would have you think, is not the world's most prevalent form of English. Therefore, any "simplification" that does not simultaneously address all earthly forms of spoken English is no simplification at all. It's like blowing up the garage to get the lawn mower outside.

It's ideas like this that make me think Americans want to be known as the idiots of the world.

Sunday, February 05, 2006

Opera is the New Punk

Opera music has gained new status as a form of youthful rebellion, thanks to some reactionary parents in Bennett, Colorado who blew their respective gaskets over a elementary school music teacher's decision to show a video about Faust in her class.

I'm going to resist the temptation to be similarly reactionary. Maybe it's ambitious to expect elementary school kids to show interest in opera. And maybe an opera about a guy who sells his soul to the devil in exchange for eternal youth is a bit on the heavy side for kids that have hitherto been exposed to nothing but VeggieTales and Digimon. Heck, the subject matter itself might have even been a little scary, even though it was presented in a video intended for young audiences.

Okay, I'm done restraining myself. Get a load of these boneheaded parents:

"Any adult with common sense would not think that video was appropriate for a young person to see. I'm not sure it's appropriate for a high school student," Robby Warner said after two of her children saw the video.

Another parent, Casey Goodwin, said, "I think it glorifies Satan in some way."

Okay. You, Casey. GET OFF MY PLANE. Faust glorifies Satan? I didn't even pay attention in Intro to Music History, but I still learned that Faust doesn't glorify Satan, at least no more so than the Bible does. Here I am, trying to make myself a better person my being less of a music snob, and then here you come, Casey, making me go back to my old ways. Stupid, stupid Casey.

And you, Robbie. Re-examine your definitions of the words "common sense," "appropriate," "young" and "high school." If, when your kids are high schoolers, your greatest fear is that their minds might be poisoned by classic works of art, consider yourself the Luckiest Parent in the World (and buy yourself a sweatshirt that says so). I'll wager that your kids, having been raised such in a stiflingly repressive environment, have to snort heroin and drink rubbing alcohol while firing pellet guns at stray dogs just to entertain themselves.

Somewhere, as I type this, a couple of kids are huddled around a record player, listening to Wagner's Parsifal in the basement whispering, "This is the part with the Procession of the Knights of the Holy Grail! Dude, we are so gonna be busted!"

[the story]