Wednesday, September 14, 2016

Soundtrack September: Jurassic Park

Game: Jurassic Park (1993)
Platform: SNES
Composer: Jonathan Dunn

I thought their vision was based on movement. 
Everyone raves about the music in Capcom, Konami and Sunsoft games, but Ocean is an unsung hero in the field. Since the days of Top Gun on the Commodore 64, Ocean’s game music has been innovative in its ways of bypassing hardware limitations (for example, using rapid oscillation between two notes in a single channel to create the aural illusion of thicker chords).

Jurassic Park on the SNES marked my first time to hear a sampled drum loop used effectively in a game. When the tribal drums give way to that hip hop drop, people notice. None of it resembles any of the music from the movie, but that hardly seems important. The movie also didn't feature a scene in which Ian Malcolm radios Alan Grant to warn him that the gallimimus herd may stampede, only to have Grant start blowing all the animals away with rockets (which totally happens in the game).

Bonus: To break up the tension of the game's spooky first-person segments, the elevators are equipped with convincing elevator music.

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