Sunday, January 14, 2018

Month of HZD: Snapmaw aftermath

I remember the context behind this image. I had just faced my first group of Snapmaw, the game's mechanized equivalent of alligators. I had also either just learned, or was about to learn, the joy of using blast bombs, an explosive type of ammo fired from a slingshot, to knock bits of armor off machines. The already-visceral combat, paired with the visual feedback of armor chunks flying off an enemy and the indescribably satisfying sound of an enemy's components being damaged beyond repair, make fighting machines a treat that the player seeks out, rather than a chore to be avoided.


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