Wednesday, December 16, 2015


In fighting game terminology, a "hurtbox" is the vulnerable part of a character at any point in its animation — the part that can be acted upon by another player's so-called "hitbox," or "collision bubble," causing damage. In Japanese, the hurtbox is called yarare hantei, using the Japanese slang verb yarareru, "to be killed."

This video is a yarare renpatsu, or "supercut of fail states." It boils my first year and a half of game video-making results down to just the parts where I mess up (or, in the case of Watch Dogs, the parts where my success is sabotaged by flaws in the game's design).

See the video's description on YouTube for a table of contents.

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