Over the past couple of years I've been holding the PlayStation Portable to a standard which, unfortunately, it usually doesn't reach. Sony's powerful little bundle of portable fun, as I have said on several occasions, would be the perfect vehicle for countless titles (especially fighting and puzzle games) which, for what ever reason, never make it onto the PSP roster. But even in the face of repeated disappointment, I won't lose hope. This spring will see a handful of new PSP titles that currently have me crossing my fingers, knocking on wood and throwing salt over my shoulder in hopes that they just don't suck too bad.
Title: Shin Sangokumusô: Multi Raid
Scheduled release: Feb. 26, 2009
Kôei, developers of about a thousand nearly identical action games set in Feudal China, will release what I hope will be a refreshing, new addition to the Musô family next week. This new title, sporting a healthy roster of 36 playable characters and placing a new emphasis on multiplayer gameplay, had better not suck because I'm probably going to buy it. (Hmmm, I should probably download the demo before I go shelling out any money.)
FUN FACT! The game's title was originally intended to be Shin Sangokumusô: Multi Revolution. Thank goodness Kôei realized this title was ridiculous and took the noble step of reducing its length by six whole letters. I'm hoping against hope that this game's sequel bears the title Shin Sangogkumusô: Panty Raid and involves stealing undergarments from Zhen Luo.
Title: Fate/unlimited codes PORTABLE
Scheduled release: June 2009
This is a 3D fighting game with chaotic capitalization going on in its title. To be honest, I haven't allowed myself to get acquainted with Capcom's Fate franchise, but that's irrelevant. It's a fighting game. It has cute girls in it. It has more depth than the Bleach: Heat the Soul series. I WANT IT. And as such, I want it not to suck.
Title: Makai Senki Disgaea 2 Portable
Scheduled release: March 26, 2009
I spent a lot of time playing the PSP version of the first Disgaea game. If you can get past the foolishness this series tends to pass off as "humor," it's a solid turn-based strategy RPG with strong character design and astonishing depth. The successful release of Disgaea on PSP proves that this portable is a viable vehicle for a number of PS2-native titles.
Title: Sunday vs. Magazine: Taisen Action
Scheduled release: March 2009
Konami takes a cue from the highly successful Jump comic-based DS fighting franchise and offers this cel-shaded orgy of comic character fisticuffs. This fighting game combines licenses based on manga periodicals Shûkan Shônen Sunday and Shûkan Shônen Magazine. Expect characters from titles like Hajime no Ippo, Negima and InuYasha to come and represent.



Neko is Japanese for "cat," and a cat cafe is just what it sounds like: A place where customers can drink tea or coffee while playing with the cats that "work" there. These businesses have begun to spring up in numerous locations in Japan, a country where most people are prohibited by their landlords from owning pets. One such neko cafe, called
As I expected, the interior of a neko cafe turned out to be little more than an oversized "living room" full of chairs, sofas and scratching posts. Customers pay by the hour (¥1300 yen a piece, one drink included, in our case) to lounge around in this room and enjoy the company of about twenty full-grown cats. A laminated card at each table shows a "rogues' gallery" of their kitties, giving each cat's name, age, breed and a brief description of its personality. Off to the side sits a rack full of cat toys. There are bookshelves full of cat-related literature, and a screen on which looped video images of cats being aw, so cuuute! are projected non-stop.
My main concern after first hearing about neko cafes was that having a constant stream of strangers coming in all the time would be very stressful for the animals. Contrary to my expectations, however, the cats all appeared very relaxed and -- in true feline fashion -- indifferent to the presence of the customer. Not that they were antisocial...they just didn't seem to pay much attention to us for the most part. One or two customers even had cats jump up on their laps. And, not surprisingly, at least half of the cats were asleep for the entire hour we spent there.

