If there's one thing for which I respect Japanese game publishers to no end, it's that they've got guts. You don't give a game a title that takes longer to say than it does to write unless you're reasonably sure the game will live up to its epic moniker. And in the case of Banpresto's Mugen no Frontier: Super Robot Taisen - OG Saga, the title leaves some awfully big shoes to be filled (WARNING: the above link leads to Banpresto's very noisy Mugen no Frontier website).
Released yesterday in Japan, this game is a spin-off of Super Robot Taisen, a franchise that, in all honesty, didn't interest me in the slightest until they decided to cram it full of sexy android women. The game (whose long, tall title translates as Endless Frontier: Super Robot Wars - OG Saga) makes use of the button-tapping RPG battle system used in Namco x Capcom, a cross-brand fan service orgy unleashed by Mugen no Frontier developer Monolith Soft on PS2 owners in 2005. The result is unmistakably an RPG, but with a reduced dependence on clunky menu navigation during battles. And while the game's simplistic, top-down map wandering is also a hallmark of a boring genre, its in-battle sprite animations are good enough to make a lot of fighting games jealous.
Square Enix could win back my respect if they would put this much artistic flair into one of their Final Fantasy re-re-re-releases. Punishing enemies in Mugen no Frontier becomes a joyful occasion as you chain together one well-timed attack after another, and then hand the assault off to your teammate, occasionally unleashing an aesthetically pleasing super move.
As for the OG in the title, I apparently haven't played long enough to reach the "original gangstas" part of the story yet, but give me some time. I've only had the game in my possession for a day.
Mugen no Frontier: Super Robot Taisen - OG Saga has been rated B for boobs. That bounce. During battle. Here's the promo video, to prove it:
One of the ESL textbook series my employers force me to use is called Interchange. It's a cruddy hodge-podge of ill-conceived lessons put together by
The Interchange books contain some of the worst illustrations I've ever seen. It's as if the publishers went out of their way to find artists whose very raison d'ĂȘtre was to create the ugliest, most nauseating images possible. This image on the right is meant to be a suggestion of what clothing might look like in the future. If this prediction is accurate, they might as well follow this illustration up with a picture of a man strangling himself with his own necktie, as that would be a suggestion of what I would look like in such a future. What exactly happens in the future that causes everyone to start wearing those yellow gloves? Will dish-pan hands surpass cancer and heart disease as the prime killer of Americans? Is the gigantic hat evidence of ever-increasing Mexican influence on our fashion?
Maybe it seems I'm picking a nit here. But it's hard to think so when you're faced with these horrendous examples of first-degree ugliness on a daily basis. What started as amusement gradually morphs into resentment as you increasingly get the feeling that the two hapless dancers (who, at first glance, appear to have been drawn by someone who has never actually seen dancing, but may have read about it once in a book called Dancing: The Devil's Hobby) are actually mocking you.




Bleach: Heat the Soul 5 for PSP was released today in Japan. It's a shallow 3D fighting game, similar in many ways to Bleach: Heat the Soul 4. And Bleach: Heat the Soul 3.

It's not just a clever band name.