Platform: SNES
Composers: Yamamoto Kenji, Hamano Minako
Regarded by many as the pinnacle of storytelling in the Metroid series, Super Metroid does a better job than its NES and Gameboy predecessors of using music to depict the extraterrestrial loneliness associated with being the only human on the entire planet. While "Hip" Tanaka's heroic theme for Samus and Satie-esque Norfair waltz were iconic on their own, Super Metroid used the sound processing power of the SNES to deliver healthy a dose of atmosphere to every area in the game.
Playing through this game, while (in my memory) not as daunting a task as navigating the original, was a memorable experience, thanks in large part to the soundtrack. From the creepy opening sequence, to the horrific death throes of Crocomire, to the cathartic final battle in which the all-growed-up "baby" Metroid joins forces with you against the Mother Brain, this game saw the series taken to new cinematic levels, riding on a flying carpet of sound.
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